Quest VR Unity templates

Start from a working interaction loop, not an empty scene

A game-specific template is useful when the hard part is not grabbing an object. The hard part is connecting input, game state, feedback, progression, saving, scoring, and a complete loop that survives a headset build.

Meta QuestXR Interaction ToolkitURPOpenXR workflowsReusable gameplay loops
Winter VR Playground Template gameplay in UnityXR Tavern Interaction Starter Kit gameplay in UnityStylized winter playground art used in a Quest project

Choose by the loop

Two templates, two very different prototype jobs

The right starting point depends on what the player is physically doing most of the time.

01

Minigame hub

Movement, attractions, rewards, unlocks

Use the Winter VR Playground Template when you want several small activities tied together by world-space UI, progression, saving, haptics, audio, and unlockable content.

See Winter VR template
02

Job simulation

Pouring, orders, serving, scoring

Use the XR Tavern Starter Kit when the core loop is handling bottles and mugs, matching customer orders, validating fills, earning rewards, and adding physical side activities.

See XR Tavern template
03

General framework

You want to invent the game architecture yourself

If you only need interaction building blocks, Unity XR Interaction Toolkit may be enough. A game template is most valuable when the connected gameplay layer is what you are trying to skip.

Compare template vs XRI

Working Quest starting points

Choose the system closest to the prototype you want

Winter VR Playground Template - XR Interaction Toolkit

Winter VR Playground Template - XR Interaction Toolkit

A connected VR playground with snowball targets, checkpoint racing, a scripted ride, world-space UI, rewards, unlocks, saving, audio, and haptics.

XR Tavern Interaction Starter Kit – VR Pouring, Serving & Mini-Game Template

XR Tavern Interaction Starter Kit – VR Pouring, Serving & Mini-Game Template

A tavern interaction loop with pouring, fill levels, drink orders, modifiers, serving validation, coin rewards, perfect pours, and darts.

Expanded product screenshot